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3d Game Character Design Tutorial

Over the course of this extremely in-depth series, you'll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series from veteran artist Antony Ward, will help you build a solid foundation and a true understanding of the character creation process.

  1. Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling

    Today we're extremely excited to welcome veteran 3D artist, character modeler and author, Antony Ward to the site as we launch an amazing new software...

  2. Game Character Creation Series: Kila Chapter 2 – Low Resolution Modeling

    It won`t be long before the next generation of consoles land in our living rooms. Each will come with a promise of more memory, superior processing power and...

  3. Game Character Creation Series: Kila Chapter 3 – UV Mapping

    Unless it's destined to be a sculpture, a model without color will always be just a flat, lifeless collection of polygons and vertices. Adding color, even at...

  4. Game Character Creation Series: Kila Chapter 4 - Texture Baking & Building

    We are now at the fourth part of the Game Character Creation Series and here you will finally begin to breathe some life into Kila and finalize the main game...

  5. Game Character Creation Series: Kila Chapter 5 - Skeleton Building and Binding

    Building and texturing a model could be the end of the journey for most game assets. If you're creating artwork for the environment, props or essentially...

  6. Game Character Creation Series: Kila Chapter 6 - Basic Character Rigging

    Adding a skeleton to a model is a great way to make a once static pile of polygons more dynamic. As the skeleton moves and rotates the model deforms with it,...

  7. Game Character Creation Series: Kila Chapter 7 – Facial Rigging with Joints

    When it comes to animation, the ability to move and pose your character is essential when portraying an action or emotion. Body movement is one thing, but...

  8. Game Character Creation Series: Kila Chapter 8 - Rigging with Blend Shapes

    In Part 7 of the Game Character Creation Series we introduced facial animation to Kila using a joint base system. This opened up the possibility for her to...

  9. Game Character Creation Series: Kila Chapter 9 - Hair Rigging

    In this part of the Game Character Creation Series we will investigate a number of ways to bring Kila's hair to life.

  10. Game Character Creation Series: Kila Chapter 10 - Level of Detail Variations

    Learn how to create LODs in the conclusion of Antony Ward's Game Character Creation series.

3d Game Character Design Tutorial

Source: https://cgi.tutsplus.com/series/game-character-creation-series-kila--cg-31010

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